Cesium GPM Visualization |
||
Data set | ||
Anchor point ellipsoid | ||
Shader mode | ||
Texture threshold (m) | ||
Uncertainty information is stored as GPM metadata in the tiles. The anchor points provide information about the low-frequency error. This error is visualized as ellipsoids. The high-frequency error is represented as Per-Point Error textures. This error can be visualized with custom shaders. The 'uncertainty' shaders visualize the horizontal or vertical uncertainty with a color scale. The 'threshold' shaders highlight areas where the selected error threshold is exceeded. Picking a point on the tileset will show a label with the actual error values. |